Sunday, December 12, 2010

ii - Updated Projects List

I started thinking and realized there were other projects I had to add. Things I had abandoned in the past that I want to do now. I'll start posting whatever sparks that thing in me that makes me write. I'm gonna pick one at random and see where I go with it.


Current Project(s):


  1. Post Re-Animator Class (Note to Self: Take what has been done already and condense it into a prestige class)
  2. Post Thanaturge Class (Note to Self: Still a work in progress, make sure to wrap it up and give credit to inspiration for it)
  3. Warforged Campaign To Be Named (Note to Self: Find notes and transcribe; "Morphing Memory"; Warforged Building Mechanic)
  4. Kingdom Campaign To Be Named (Note to Self: Where the hell did you put those notes?)
  5. CarnEvil Stand alone adventure (Refer to D20 Modern, Weapons Locker, Urban Arcana, and Menace Manual)
  6. Dexter Themed PrC (Give them blood. Gallons of the stuff)
  7. Keeper of Secrets PrC (Xenotheurgic manipulation goodness)
  8. Manipulator Base Class (Psionic manipulation goodness on a different level)
  9. ?????
  10. PROFIT
I'll tackle the list as best I can and get everything together.

Notes:
[14:36] Yeneeko: Well, besides it being a "morphing" memory type of deal. Giving enhanced skills depending on the type of data inputted into it, like combat skills or basic rolls skills. The plusses could be this: The Morphing memory morphs every 20 terabytes of data inputed into it. Giving the warforged the ability to self upgrade. The Warforged is awarded 3 points (Or whatever basic amount of points twards feats and what not as a normal level up is given) to improve himself/herself upon. Memory curculation: As the memory is complied, the memory orders it in an easy to access data container, allowing the Warforged to better handle himself in combat, or during checks. +1/+2/+3 per every two memory morphs on each priority stat.
[14:37] Yeneeko: Now for the minuses:
Warforged assimulation: As is, the morphing memory is constantly assimilating with the Warforged, were as it's very hard, if not impossible to remove. The Warforged current memory cell cannot be agumented or removed by any normal means without killing the warforged.
[14:38] Yeneeko: You can build on that, thats just some stuff I thought up on the spot. you're much better at that kinda stuff then me. But hey, I just gave you a pretty neet idea right?

So basically, it'll go like this: The Warforged's memory cell dictates what and who it is. At the core is the personality, the thing that makes the particular Warforged unique and different then others. Warforged learn new things by experiencing it. They'll still get new class features as they level up, but they get their skills and feats a little differently then normal. At first level, they'll sort of be a blank slate. They'll get +0 to their saves, attack bonuses, initiative, and have no skill ranks. They get better as they learn more and succed. A success on any sort of check or save is equal to a single terrabyte of data as the Warforged learns and takes into its self. Even a failure can lead to more data, but not as much. Let's say for example, a Warforged goes into combat. During combat, he attacks X times and hits. That's equal to X terrabytes of data. At the end of combat, the Warforged complies that data and learns from it. How to attack better and hit with more accuracy. He then recieves a bonus to his Attack bonus. This goes for skills, saves, and the such. As the warforged learns more, the Memory cell morphs and allows for more data to be stored. There is a limit to how much a Warforged's memory cell can hold, but it's extremely high. In esssence, the Warforged creates and runs programs to help it in it's daily life based on the data it collects, whether good or bad from what it experiences

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